using System;
using System.Collections.Generic;
using System.Text;

namespace HREngine.Bots
{
	class Sim_ULDA_804t : SimTemplate //* 永恒陵墓 Eternal Tomb
	{
		//When @ friendly minions die, summon a random minion.
		//在@个随从死亡后，随机召唤一个随从。
		
		
	}
}
